It can be said that I've always been a designer. I've always had the desire to create something new, and resolve problems.
I started as a child, with legos, with level editors inside video games and now continuing with unreal engine 4 and Unity 3D. In high school, with my friends, we had fun hacking games, trying to understand the code and the mechanics simply by playing that game.
Now we have formed a small development team called Team Bravo which in its free time creates prototypes applications/games and even web content. I have a bachelor's degree in gaming, so I know all the digital arts.
In the last three years, while i was studying at Link Campus university, in a game development major I have carried out a data-driven study regarding the worldwide success of Fortnite Battle Royale, from the point of view of different disciplines such as game design, cognitive psychology, behaviorist and marketing communications. I compared then the results with the performances of other games that are part of the top 10 of the most popular games of the month and year and finally I came to deduce what are the key elements, which, if included in a video game or a product in general, lead it to a guaranteed success. Here you can find the abstract of my thesis. These key elements were the protagonists of my degree thesis and I would be very happy to share them with you if we start collaborate together.