Good product management is a balance between three bigger skill sets:
🔹Craft (methodologies, decision making, prioritization, routines)
🔹Communication (Company, Stakeholders, Team)
🔹Commercial awareness (Knowing problem area, understanding users and potential impact to overall business)
This simple framework can actually help to structure personal development and help managers to guide Product people towards faster growth.
ℹ️ In fact, this framework can be used for almost any position (be it engineer, salespeople, marketing, …) however requirements and actual skills in those sets would be different.
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One of the most common challenges I noticed in Product management is being able to plan, communicate, and get buy-in from different levels of stakeholders efficiently.
As Product Manager, you will have different levels of stakeholders:
▪️Your own team
All of them need a different level of detail and most likely from different angles. Knowing that you might want to organize your analysis, planning process, and communication in similar structure.
🔹 Insight #1. Starting your product development planning from the top will help to focus on the most valuable problems and get management buy-in before you even start development.
🔹 Insight #2 Limiting to right level information for the right stakeholders will improve communication clarity.
Have you ever been in a situation where you tell a person what you need, he confirms that he understood and when he delivers it is not exactly what you needed❓
It is a common problem in product development when user needs and perceived needs are actually different. However, there are ways to avoid situations like this:
1️⃣ Identify user needs not only by asking what he needs but by observing and understanding what he needs to achieve.
2️⃣ Visualize the result before starting working on it and discuss (wireframes, user flow diagrams, simple drawings, prototypes) to confirm that this is actually what he wants, text might not be enough.
3️⃣ Iterate, get feedback, and observe your user with the new feature.
One of the methodologies to find a solution to bigger user problems is Design Sprints. There are more, and even these three points might improve the situation a lot.
Accesibility can still sometimes become an undervalued and downprioritised part of product development, unfortunately.
What role does accesibility play in your product? And what challanges have you faced with it?